Tools
After you start the Advanced e-Learning Builder, You will see program
window (Fig.1).

Fig.1
The toolbar allows a quick execution of certain often used commands.
Here (Fig.1):
1. -
New. Create new e-Learning project with one blank page;
2. -
Open. Open e-Learning project (.AEL file);
3. -
Save. Save e-Learning project;
4. -
New Page from Template. Create new e-Learning project with one Page
from Template.
5. -
Help.
When You create new or open created e-Learning project this menu
changes (Fig.2).

Fig.2
All commands accessible in this toolbar can also be found in the menu
existing in the toolbar itself. There (Fig.2) are additional buttons:
6. -
Choices
Click this button in active Page to insert Choice objects (Fig.3)

Fig.3
Object can be moved to desired place with mouse. Settings can be made
by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.4)

Fig.4
The following properties can be changed:
- Color: It represents the background color.
- Question - Font: font for the question.
- Choices - Font: font for the choices.
- Question: It represents the text of the question; can
also be empty.
- No. of ch.: It represents the number of possible
choices.
- Choices: a list of possible choices.
- Only one answer is possible: If this item is marked,
only one right answer is possible; if it is not marked, optional
number of right answers can be chosen.
- Points: It represents the number of points for the
right answer; in the case there are more possible answers, each
right answer counts a number of points, but, on the other hand, each
wrong answer counts a negative number of points.
- Preview: It represents the question, which will appear
on the screen; right answer or answers must be marked on it.
7. -
Input box
Click this button in active Page to insert Input box object (Fig.5)

Fig.5
An object can be moved to a desired place with mouse. Settings can be
made by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.6)

Fig.6
The following properties can be changed:
- Color: It represents the background color.
- Font: Font for input box
- Possible answers: A list of maximum 5 possible answers.
- Distinguish between capital and small letters: If the
field is marked, the computer will accept an answer as correct only
if it is totally equal to one of the possible answers (e.g. mV
doesn't equal mv).
- Points: It represents the number of points for a correct
answer; an incorrect answer counts no points.
8. -
Alternative question
Click this button in active Page to insert Alternative question object
(Fig.7)

Fig.7
An object can be moved to a desired place with mouse. Settings can be
made by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.8)

Fig.8
The following properties can be changed:
- Color: It represents the background color.
- Text: It represents two texts of the two possible
(alternative) answers.
- Right answer: It represents the right answer.
- Points: It represents the number of points for a correct
answer; an incorrect answer counts no points.
9. -
Button
Click this button in active Page to insert Button object (Fig.9)

Fig.9
Object can be moved to a desired place with mouse. Settings can be
made by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.10)

Fig.10
The following properties can be changed:
- Caption: It represents the text that appears on the
button.
- Color: It represents the background color. • Font: Font
for input box.
- Type:
Forward: When this button is clicked the next page appears
(relative move).
Back: When this button is clicked the previous page appears
(relative move).
Confirm the answer: When this button is clicked (according to
the correct answer), a page, provided by Page properties appears.
Page: When this button is clicked, the page being chosen in
the field "Move to page", appears.
- Exit: When this button is clicked, the score screen
window appears containing the result and a commentary on it. Then
the program is interrupted - and we return into the operating
system; this button is always used at the end of the program.
- Move to page: It offers the name of the page the program
moves to when the button is clicked on.
10. -
Transparent text
Click this button in active Page to insert Transparent text object
(Fig.11).

Fig.11
Object can be moved to a desired place with mouse. Settings can be
made by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.12).

Fig.12
The following properties of this object can be changed:
- Text: the text that appears on the screen.
- Alignment: three basic principles of locating the text.
- Font: the font of the text: type, size, color.
This object is transparent and it always appears behind (serving
simultaneously as a background to) all the other objects, except behind
graphics.
11. -
Underlying text
Click this button in active Page to insert Underlying text object
(Fig.13)

Fig.13
Object can be moved to a desired place with mouse. Settings can be
made by pressing right mouse button on object (when arrowed cursor is
visible) (Fig.14)

Fig.14
The following properties of this object can be changed:
- Text: the text that appears on the screen.
- Alignment: three basic principles of locating the text.
- Text position: vertical alignment.
- Font: the font of the text: type, size, color.
- Color: it represents the background color of the frame.
The maximum length of text is limited to 255 characters.
12. -
Rich text format
Click this button in active Page to insert Rich text format object
(Fig.15).

Fig.15
Object can be moved to a desired place with mouse. Insert text into
inserted text box. Settings can be made by pressing right mouse button
on object (when arrowed cursor is visible). One can insert and edit text
in the open window (Fig.16).

Fig.16
In fact, this object represents a "rich text format" and its
properties can be changed in the word processor - text editor. We can
simply put in a text, which we get from the file (*.RTF, *.TXT) or with
the help of the Clip Board from any other word processor (e.g. Word). We
can also edit text using this RTF editor.
13. -
Graphics
Click this button in active Page to insert Graphic object (Fig.17)

Fig.17
The computer can identify the following types of files: BMP, WMF, EMF,
and ICO.
14. -
Multimedia
Click this button to open window (Fig.18).

Fig.18
The computer asks to open the multimedia file containing film,
animation or sound. This can be done at first by clicking the "Browse…"
button and then the multimedia file is searched with the help of the
standard dialog for opening files. The type of the multimedia elements
inserted into the program depends on the configuration of our computer
and its operating system (where - of course - the appropriate drivers,
e.g. Media Player, etc must be installed in order to ensure multimedia
effects, this also being the case in a computer on which we want to use
finally the computer test).
15. - Add new page
Click this button to insert new blank Page to e-Learning project. If one
clicks Right Mouse Button on Page, Page properties window opens
(Fig. 19).

Fig.19
Changeable Properties
- Color: It represents the background color.
- Page name: In order to ensure a better overview of the
test, the name of an individual page can be changed (e.g. into the
name of a chapter).
- If the answer is correct move to: Here we can determine
the name of the page the program is supposed to move to in case the
answer is correct.
- If the answer is incorrect move to: Here we can determine
the name of the page the program is supposed to move to in case at
least one answer on the page is incorrect.
16.
-
Insert OLE frame
Click this button in active Page to insert OLE frame object (Fig.20)

Fig.20
17. -
Insert OLE object in OLE frame
Click this button in active Page to insert OLE object in OLE frame. When
one click on OLE Frame, window opens (Fig.21).

Fig.21
When we accomplish the command, we must click the area of the frame
by the mouse (the cursor of the mouse changes the OLE cursor) so that
the following basic screen appears.
18.
-
Delete object
By using this tool, the object can be deleted from the current page.
After the command being executed, the object we want to delete must be
clicked on by the mouse (the mouse must change into the deleting cursor
- X). However, before the object is deleted the computer always asks
whether we really want to do it.
19. -
Delete current page
By using this tool one can delete an active page. Before the command is
accomplished, the program asks whether we are sure we want to do that.
20. -
Previous page
This tool moves into previous Page.
21. -
Next page
This tool moves into next Page.
22. -
Move on page
This tool moves in the selected Page. Click this button to open window
(Fig.22).

Fig.22
23. -
Compile & Run the Test
This tool compiles your work to the EXE form.
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