Tutorial Advanced e-Learning Builder

 

Tools

After you start the Advanced e-Learning Builder, You will see program window (Fig.1).


Fig.1

The toolbar allows a quick execution of certain often used commands.
Here (Fig.1):

1. - New. Create new e-Learning project with one blank page;
2. Open. Open e-Learning project (.AEL file);
3. - Save. Save e-Learning project;
4. - New Page from Template. Create new e-Learning project with one Page from Template.
5. - Help.

When You create new or open created e-Learning project this menu changes (Fig.2).


Fig.2

All commands accessible in this toolbar can also be found in the menu existing in the toolbar itself. There (Fig.2) are additional buttons:

6. - Choices
Click this button in active Page to insert Choice objects (Fig.3)


Fig.3

Object can be moved to desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.4)


Fig.4

The following properties can be changed:

  • Color: It represents the background color.
  • Question - Font: font for the question.
  • Choices - Font: font for the choices.
  • Question: It represents the text of the question; can also be empty.
  • No. of ch.: It represents the number of possible choices.
  • Choices: a list of possible choices.
  • Only one answer is possible: If this item is marked, only one right answer is possible; if it is not marked, optional number of right answers can be chosen.
  • Points: It represents the number of points for the right answer; in the case there are more possible answers, each right answer counts a number of points, but, on the other hand, each wrong answer counts a negative number of points.
  • Preview: It represents the question, which will appear on the screen; right answer or answers must be marked on it.

7. - Input box
Click this button in active Page to insert Input box object (Fig.5)


Fig.5

An object can be moved to a desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.6)


Fig.6

The following properties can be changed:

  • Color: It represents the background color.
  • Font: Font for input box
  • Possible answers: A list of maximum 5 possible answers.
  • Distinguish between capital and small letters: If the field is marked, the computer will accept an answer as correct only if it is totally equal to one of the possible answers (e.g. mV doesn't equal mv).
  • Points: It represents the number of points for a correct answer; an incorrect answer counts no points.

8. - Alternative question
Click this button in active Page to insert Alternative question object (Fig.7)


Fig.7

An object can be moved to a desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.8)


Fig.8

The following properties can be changed:

  • Color: It represents the background color.
  • Text: It represents two texts of the two possible (alternative) answers.
  • Right answer: It represents the right answer.
  • Points: It represents the number of points for a correct answer; an incorrect answer counts no points.

9. - Button
Click this button in active Page to insert Button object (Fig.9)


Fig.9

Object can be moved to a desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.10)


Fig.10

The following properties can be changed:

  • Caption: It represents the text that appears on the button.
  • Color: It represents the background color. • Font: Font for input box.
  • Type:
    Forward: When this button is clicked the next page appears (relative move).
    Back: When this button is clicked the previous page appears (relative move).
    Confirm the answer: When this button is clicked (according to the correct answer), a page, provided by Page properties appears.
    Page: When this button is clicked, the page being chosen in the field "Move to page", appears.
  • Exit: When this button is clicked, the score screen window appears containing the result and a commentary on it. Then the program is interrupted - and we return into the operating system; this button is always used at the end of the program.
  • Move to page: It offers the name of the page the program moves to when the button is clicked on.

10. - Transparent text
Click this button in active Page to insert Transparent text object (Fig.11).


Fig.11

Object can be moved to a desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.12).


Fig.12

The following properties of this object can be changed:

  • Text: the text that appears on the screen.
  • Alignment: three basic principles of locating the text.
  • Font: the font of the text: type, size, color.

This object is transparent and it always appears behind (serving simultaneously as a background to) all the other objects, except behind graphics.

11. - Underlying text
Click this button in active Page to insert Underlying text object (Fig.13)


Fig.13

Object can be moved to a desired place with mouse. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible) (Fig.14)


Fig.14

The following properties of this object can be changed:

  • Text: the text that appears on the screen.
  • Alignment: three basic principles of locating the text.
  • Text position: vertical alignment.
  • Font: the font of the text: type, size, color.
  • Color: it represents the background color of the frame.

The maximum length of text is limited to 255 characters.

12. - Rich text format
Click this button in active Page to insert Rich text format object (Fig.15).


Fig.15

Object can be moved to a desired place with mouse. Insert text into inserted text box. Settings can be made by pressing right mouse button on object (when arrowed cursor is visible). One can insert and edit text in the open window (Fig.16).


Fig.16

In fact, this object represents a "rich text format" and its properties can be changed in the word processor - text editor. We can simply put in a text, which we get from the file (*.RTF, *.TXT) or with the help of the Clip Board from any other word processor (e.g. Word). We can also edit text using this RTF editor.

13. - Graphics
Click this button in active Page to insert Graphic object (Fig.17)


Fig.17

The computer can identify the following types of files: BMP, WMF, EMF, and ICO.

14. - Multimedia
Click this button to open window (Fig.18).


Fig.18

The computer asks to open the multimedia file containing film, animation or sound. This can be done at first by clicking the "Browse…" button and then the multimedia file is searched with the help of the standard dialog for opening files. The type of the multimedia elements inserted into the program depends on the configuration of our computer and its operating system (where - of course - the appropriate drivers, e.g. Media Player, etc must be installed in order to ensure multimedia effects, this also being the case in a computer on which we want to use finally the computer test).

15. - Add new page
Click this button to insert new blank Page to e-Learning project. If one clicks Right Mouse Button on Page, Page properties window opens (Fig. 19).


Fig.19

Changeable Properties

  • Color: It represents the background color.
  • Page name: In order to ensure a better overview of the test, the name of an individual page can be changed (e.g. into the name of a chapter).
  • If the answer is correct move to: Here we can determine the name of the page the program is supposed to move to in case the answer is correct.
  • If the answer is incorrect move to: Here we can determine the name of the page the program is supposed to move to in case at least one answer on the page is incorrect.

16.  - Insert OLE frame
Click this button in active Page to insert OLE frame object (Fig.20)


Fig.20

17. - Insert OLE object in OLE frame
Click this button in active Page to insert OLE object in OLE frame. When one click on OLE Frame, window opens (Fig.21).


Fig.21

When we accomplish the command, we must click the area of the frame by the mouse (the cursor of the mouse changes the OLE cursor) so that the following basic screen appears.

18.  - Delete object
By using this tool, the object can be deleted from the current page. After the command being executed, the object we want to delete must be clicked on by the mouse (the mouse must change into the deleting cursor - X). However, before the object is deleted the computer always asks whether we really want to do it.

19. - Delete current page
By using this tool one can delete an active page. Before the command is accomplished, the program asks whether we are sure we want to do that.

20. - Previous page
This tool moves into previous Page.

21. - Next page
This tool moves into next Page.

22. - Move on page
This tool moves in the selected Page. Click this button to open window (Fig.22).


Fig.22

23. - Compile & Run the Test
This tool compiles your work to the EXE form.